Fallen Sanctuary - Unity Neon Challenge - WIP 02

General / 31 December 2017

Hi Everyone, HAPPY HOLIDAYS!

I didn't post a WIP for a moment cause of Christmas Holidays! 

With the help of Amplify Creations and their Amplify Shader, I have now a Shader that allows me to use 3 Texture set with the vertex painting, something that I love is that the 3rd one that I called the "Dirt texture set" is using a Triplanar projection feature, it's perfect for the Snow!

I practically finished all the textures that I needed to do the architecture and I made Bricks that I can place all over the environment as a support for the textures

I need To finish a Second view and other buildings that I'm going to put in the background.

I will Break the silhouette  of the buildings more in my Polish session, 1 week before the end of the contest

The contest is finishing in 2 weeks, Already cut a lot of things cause I will not have the time otherwise.

If you have tips or anything tell me!





Fallen Sanctuary - Unity Neon Challenge - WIP 01

General / 20 December 2017

Hi everybody.

After the ArtStation's Beyond Human Challenge I sort of promised myself  to give me a break especially cause of Christmas but I can't miss the opportunity to do the first challenge created by Unity itself called the "Neon Challenge", so here I am just for fun and to share this amazing experience with you people!

Hope you will Enjoy


DEADLINE

12 December to 16 JANUARY.....

Concepts References 

Unity said that we can use the gorgeous art of Georgi Simeonov, the work he did on Adam is outstanding. I love the dreary mood and I will try to keep that for my scene.

Those big simple concrete shapes are really interesting, and those symbols on it give a really mysterious touch to the scene.

The overall lighting ambiance is great but I really wanted to create a Night scene so I will take this occasion to try that.

It's the perfect period for taking Real-life references outside with the winter mood of Quebec, I love how emissive are reacting in the night with the snow!


Texture and Lighting 

I did a first test with a Texture Trim created in Substance designer with the help of the SVG node.

For the post-process and Lighting, it's not final but you can already see what direction I'm going to take that I called "Dreary Night", and yes I like giving a name to my post process.. ;D

Using Tiled and Trim texture is a good exercise for an Environment artist (I think), with the deadline that I got I prefer going with this pipeline for the scene, I will use baked asset if I don't get the time and choice

Block Out 


First Texture test


Thank you for reading 

Updates soon !