Rest in power
https://www.instagram.com/jeryce
Hey everyone !
it's been a while that I didn't make an environment and I'm very excited to get back into it.
Before starting this one I wanted to be more comfortable with Zbrush, I love statues and masks, not being able to make them properly always troubled me.
After my Wakongo River, I had this idea of an interior scene keeping the same style that I'm calling now Afro-Deco which is the fusion of Traditional art and Modern architecture.
Very smalls Sci-Fi elements will be added, I want to keep certain credibility as it could really exist in the near future.
A lot of iterations have been made,
The blockout is almost done and the mood/Lighting is there. The next big step will be about asset production
Current WIP screenshot in Unity HDRP 2019.3 with RTX GI / reflections
Thank you for reading !
Hi Everyone!
I'm going to talk about my latest project with Substance live on youtube at 11 AM PST.
https://www.artstation.com/artwork/lVBXJe
https://magazine.substance3d.com/ndebele-a-3d-hommage-to-esther-mahlangu/
Hi Everyone!
I'm happy to present to you my new logo from now on!
It's something that I really wanted to have, it took me a while.
Cheers !
Twitter : https://twitter.com/JeryceDia
Insta : https://www.instagram.com/Jeryce/
Hi people!
I wanted today to talk to you about a really important subject for me.
Since my first participation in the Beyond Human Artstation Challenge in 2017, I never had the idea to make an Environment based on my culture.
At first I just wanted to make regular moderns houses, sci-fi, and realistic grungy scenes, I found them beautiful, it's really inspiring to look the details that some artists can put on their scenes, I tried to do it but, I was forcing myself, the motivation wasn't there when 3DS max and other software were opened.
I was searching for something who inspired me, something that I could be very proud to create and show to my family that's why in every one of my scenes, by doing this I feel like they are blessing my scenes.
My parents are born the Republic of Congo, My dad, a Lari (Ethnicity) descendant, and my Mom both Mbochi and Kuyu. So yeah haha, in addition to my dad stories I have a lot of research to do since I'm Lari/Mbochi and Kuyu descendant.
Most of my creations are tributes, that is why I'm heavily studying everything that touches the African Art, for example, masks, symbols, places, different tradition, and languages to avoid mistakes. My goal is to create my own style and to properly create art with deep meaning. And I want to have a lot of fun too!
I'm deeply in love with Africa, everything from this continent are touching my soul and makes me smile.
I did a lot of different things in 3D and my heart is not doing the same sound when I'm working on that kind of scenes, that is why I'm going to practice and learn more on this subject.
first African scene that I made in 2017, took me 2 months to find the idea for the Artstation challenge ( 80lvl Interview )
Golden Adinkras Mask: Each Adinkra Symbols on their forehead represents the values that my dad taught me
Third wooden Mask: Represent my GrandMa who passed away, I wanted to give her hommage in this scene
I printed the scene for mother's Birthday that year
First fully playable environment based on an actual place in Senegal, I discover the meaning of Teranga by growing up with a lot of Senegalese neighbors back in France. They quickly became like my family after many years so I dedicated this scene to them.
Thank you ! Merci !
Hi everyone
I will be at the MIGS - Montreal International Game Summit to give a portfolio reviews with Artstation
5PM TO 8PM on Monday, November 12 at the MIGS18 Mentors’ Lounge.
See you there!
Submission page: https://www.artstation.com/contests/feudal-japan/challenges/51/submissions/33298?sorting=popular
The time is flying so quickly when you join this kind of challenge! How I'm going to able to work with Read dead 2 this Friday !
One week after where am I? I manage to translate what I had in mind into the engine and made a block out
Graphically I want to get close to God of War, it was a graphical masterpiece for me, inspired me for new techniques and pushed me to work harder thanks to the Santa Monica team I'm really motivated!
After the blockout, I made different rocks and see what I can achieve in term of formation with them and how they react to the lighting.
I made them not too sharp, and not too much noisy to be able to read the scene easily.
Sculpting done in Zbrush, textured in Substance Painter.
I add a detail normal maps created I substance designer to play with the noise of the rocks
Right now I'm finishing the Oni Rock Mask !
I didn't want to make a too long post so you can see my other stuff in the blog part of my challenge!
https://www.artstation.com/contests/feudal-japan/challenges/51/submissions/33298?sorting=popular
I wanted to rest a little but I can't avoid this theme. Great opportunity to try something else.
I will try to make 1 or 2 post per week on my submission page
Good luck for the one who's joining the challenge!
It was a very Good experience, I learned a lot while working on this game. I'm extremely happy to finally have my name on it, it was hard!
Congrats Ubisoft and my Family for the support !
:Special thanks to some member of my team ! Vincent Derozier ; Pierre Fleau ; Jonathan Benainous ; Tangi Bodio ; Leevi Galita .
Hope you're having a good Time
Just to tell you that I made a Stream page!
https://www.twitch.tv/jerycedia
Right now I'm making a fan- art weapon from League of legend ( Sejuani )
Thank you everyone !